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Would you not build a web version first? I mean, you can use that on both a phone and a desktop.

While I'm reading this I can't help thinking that this is a great example of a bunch of developers who are more interested in building an iPhone app and are using a product idea as as excuse to do so.

But hey, if you don't try you certainly fail. I have been there too. Live and learn.



> Would you not build a web version first? I mean, you can use that on both a phone and a desktop.

And provide an inferior experience on both. I'm just one user, but I would have been reluctant to buy it.


Agreed. I think the only web "app" I've bought, ever, is Pocket Casts' web version. (It was nine bucks and saves me a bunch of battery life--easy decision.)




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