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Professional PC productivity software sells just fine

Console games sell just fine

It's only web and mobile where this becomes a problem, so why is that? The web I understand because it started out free, the App Store certainly didn't though.



Professionals actually buy based on features and what they need, not what looks entertaining.

Ditto for console gamers. It's a more informed audience that's concentrated in a small group of people with far more disposable income than a regular smartphone user.

Apps are a victim of regular people's expectations. They aren't used to paying hundreds for Photoshop. They're used to everything being free. Apple certainly hasn't helped developers in this regard, as it's encouraged commoditization of apps through its inaction against the proliferation of free-to-play and the race to the bottom.


> a small group of people

We're talking about games that regularly sell 20+ million copies (65 million for GTA5) at $60 a pop. It's really not that small.

Most people probably only buy one or two full-price games a year, but that's still way more than others spend on apps in the same time period.


It's large in absolute numbers but nothing compared to the mobile market.




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