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The article suggests why 1:1 won't be adequate, there will still be interpolation when the position isn't on a pixel boundary.

In practical applications the reduced color gamut isn't a problem, your ability to discriminate the colors goes down as the transparency goes up. It would only be a problem if you were trying to convert the pixels to something less transparent than they started.



> when the position isn't on a pixel boundary

Yeah, that's not the definition of "1:1" that I use. The definition of 1:1 that I use has texels lining up exactly with pixels.




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