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You'd think that, but you are wrong. Games like Uncharted have a built in 60ms of input lag due to multithreading of the game engine renderer, and that's before your TV, which I guarantee you, likely adds another 60 at least, unless you spent hours and hours researching and got the Uber Ultimate Gamer TV of the Month.

In fact, Assassin's Creed 2 has 100ms of built in lag due to renderer multithreading. That means it takes a minimum of 100ms for the game engine to render the first frame of a reaction to your input press.

It sounds crazy when it's all listed out, but I assure you it is not only real but something you deal with every time you play a game, even though you don't notice.



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