Game servers for Unity can already be run on Linux. You'd write a multiplayer game in such a way that it just uses vanilla C#, and data structures that are easy to replicate (like Vector3, Transform, etc).
Running Unity apps themselves on the server even with this announcement would be a big mistake, IMO. It is not a stable piece of software.
Running Unity apps themselves on the server even with this announcement would be a big mistake, IMO. It is not a stable piece of software.