Agreed. Duolingo started out on the right foot: they had gamification, but not too much of it, and they clearly cared about helping you learn. For a long time it was the most highly recommended app for learning new languages and that wasn't just naivete, it actually did work.
That's changed gradually over the last few years as they switched from using gamification in pursuit of learning to using a veneer of learning as a pitch to get people to try their game.
That's changed gradually over the last few years as they switched from using gamification in pursuit of learning to using a veneer of learning as a pitch to get people to try their game.