> For me, the problem with Duolingo has always been that the content is just too lowest-common-denominator, and this will just bring it down even lower.
Interestingly, this is indirectly mentioned in the Linkedin post: "I've always encouraged our team to embrace new technology (that’s why we originally built for mobile instead of desktop)"
"Mobile-first" anything has always been a race to the bottom for everything: attention spans, information density and nuance, target demographic. Not just with Duolingo , but also with:
- Investing (Robinhood leaning into meme stocks and "gamification")
- Gaming (Angry Birds going from $3 lifetime purchase to a pay-to-win, micro-transaction hellscape)
- And of course, the first casualty, human communication (280 characters instead of an essay or open letter.
Interestingly, this is indirectly mentioned in the Linkedin post: "I've always encouraged our team to embrace new technology (that’s why we originally built for mobile instead of desktop)"
"Mobile-first" anything has always been a race to the bottom for everything: attention spans, information density and nuance, target demographic. Not just with Duolingo , but also with:
- Investing (Robinhood leaning into meme stocks and "gamification")
- Gaming (Angry Birds going from $3 lifetime purchase to a pay-to-win, micro-transaction hellscape)
- And of course, the first casualty, human communication (280 characters instead of an essay or open letter.